Here are the specifications of our systems and which settings we already tried:ĬOnfig Input#2: None (no key set for any control)Ĭonfig Input#1: None (no key set for any control) Sometimes, when the game is restarted one key might work for p#2, but all the others which were set in the P#2 input configs are still ignored. P#2 will be able to pause the game, change his configs and restart the game again in the emu but input via keyboard seems to be ignored for most in-game commands. but P#2 can't move, navigate or do anything inside the game using the keyboard settings that he configured. After starting the game in 2 Player Mode, P#1 is able to navigate through game menus, move the character etc. Player#1 starts the game and via netplay Player#2 can see the same screen as P#1 with audio, video and P#1's navigation on the screen. We also got the game running on both our machines: We have no problems to connect our computers to each other using netplay, when he (Player #1) starts as a server and I (Player#2) connect to his computer as a client using his IP address. We are 2 players who tried to play a ROM over ZSNES 1.42 on two different machines using the Netplay Function. Browse to the netplay menu, Select Refresh and then select the room you want to connect to.Although the question is more technic- and not game-content-related I hope that someone here might help with this issue: Configure Netplay Clients You don't need to configure anything to connect to netplay rooms. You can use this tool, enter your Netplay TCP Port once you are hosting and it will tell you if the port is open or not. RetroArch doesn't check if you managed to open your ports manually, the lobby server doesn't either so make sure you do that properly or enable the Relay Server or people won't be able to connect to your session. The clients will need to enter your IP address or hostname directly. Alternatively you can disable the Publicly Announce Netplay option. If you want to run a private game you can setup a Server Password to prevent random people from connecting. This routes both sides of the connection through our man-in-the-middle server. If your router doesn't support UPnP or you can't forward your ports or you are uncertain, enable the Use Relay Server option. After doing that just load the content you want to netplay and wait for players. The only thing you need to do is to configure your network parameters and "Start Hosting" from the netplay menu. If you are gonna host a game you don't need to scan content or to build databases. Can I trade Pokémon via RetroArch Netplay? No. One notable exception is same game GB/GBC Netplay via the TGB-Dual and Sameboy cores. Can I play GB / GBC / GBA / PSP / 3DS games with multiple people via RetroArch Netplay? No, RetroArch's netplay is not link-cable emulation, GB, GBA, PSP netplay are currently not possible with our implementation. Does PSX / N64 / Dreamcast / GameCube / Wii / 3DS netplay work? No, the performance requirements make the current model unsuitable for those. Which cores work for netplay? On a technical level, every core that supports save states should work but the performance requirements may be too high for it to work in any practical level. Does RetroArch support cross-platform netplay? Yes, but your mileage may vary, particularly when endianness differs. RetroArch says Content not found, try loading content manually Either load content manually, have the content in your recent history list, or scan your content to a playlist. Does it support more than two players? Yes! What do you need for RetroArch netplay to work? Same RetroArch version, same core version, and the same exact content. There is a fallback mechanism that can be employed by those who can't forward the ports, please read the Setup Guide below. Does RetroArch require port-forwarding to work? Yes, the host needs to forward the ports properly. FAQ What is netplay? It's a mechanism that allows multiplayer over a network.
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